Transformers Episode Guide V1.86

Transformers © is a registered trademark of Hasbro,Inc.

by Aaron B. Marsh
The author provides "corrected" and updated versions of this text at :
http://www.cs.rit.edu/~abm4111/tfepgd.html
OR   http://www.cs.rit.edu/~abm4111/tfepgd.txt (text format)




 An Introduction And A Message From The Author:  



I would ask that anyone with a copy of a prior version of this guide on his or
her website please download this version or link here (although I can't 
guarantee how long this site will be available). Most "corrections" I seem to 
get to the guide have long since been fixed. Thank you.

For those who don't know, the guide is compiled from some original tapes, from 
some listings, and quite a bit of information provided by others. I have tried
to list the episodes in their original order, however this task is more 
difficult than it would first appear. The episodes were apparently produced in
a different order than they were shown, and airdates for the bulk of second 
and third season episodes seem to vary depending on location. There also appear
to be a few order discrepancies between locations which I have tried to note.

Episodes are listed in the best airing order I can determine. The numbers are 
in reference to production order, which is what I believe the SF channel uses.
(Although I should note that they currently only show about 30 episodes -- the
others were used in the Generation 2 series, and apparently SF lost the rights
in the process)

Anyone with more airdate information, please contact me ASAP so I can try and 
incorporate it. I am guessing that first season episodes had definite airdates,
but have yet to see any info on what they are.
 
The guide is available at http://www.cs.rit.edu/~abm4111/tfepgd.txt or in html
form (nothing fancy, though) at http://www.cs.rit.edu/~abm4111/tfepgd.html.


Season 1 (16 episodes)
Season 2 (49 new episodes) began in September 1985
Season 3 (30 new episodes, take place after the movie) began in September 1986
Season 4 (3 episodes)



Season 1 (16 episodes) shown weekly, no titles on screen
 
1. More Than Meets The Eye Part 1

        With their energy reserves dwindling, the Autobots set out to find new
reserves in their ship but are followed by the Decepticons who attack inside a 
meteor shower. They board the Autobot ship, and in the battle which ensues,
the ship is damaged and thrown off course to crash land on Earth. Several
million years later, an eruption of a volcano causes the computer to reactivate
and its repair program kicks in, repairing the closest Transformer to the
specifications on Earth vehicles gathered by a probe. That Transformer happens
to be Skywarp who moves his fellow 'cons into the repair beam. They leave
the Autobots behind and prepare to raid the world's resources, but Starscream
unwittingly causes the Autobots to be reactivated. Some Autobots track down the
Decepticons' base, but are discovered and barely escape.  The 'cons attack an
oil rig manned by humans Spike and Sparkplug Witwicky, and when the Autobots
arrive, they and the humans are caught up in the destruction of the platform.

2. More Than Meets The Eye Part 2

        The Autobots escape from the rubble and save the humans. Spike and
Sparkplug return to Autobot HQ with them to help them in their battle. The
Decepticons continue to plunder Earth's resources and make Energon cubes,
planning on returning to Cybertron with enough energy to lead the Decepticons
to victory. The Autobots intervene, but are not able to stop the 'cons plot. 
In an attempt to trap the 'cons in the cave they are mining in, Bumblebee and
Sparkplug go in to set an explosive device. They run into problems and Prime
send Roller in to help. The device goes off, trapping Bumblebee and Sparkplug
and injuring Prime through Roller.

3. More Than Meets The Eye Part 3
 
        Bumblebee and Sparkplug are quickly rescued, but the Decepticons are
able to blast their way out. Hound and Prime come up with a plan to trick the
'cons.  The captured Ravage is allowed to escape, having overheard the (false)
location of a rocket base. The Autobots await the Decepticons attack at a 
holographic rocket base generated by Hound. The 'cons arrive, but Megatron has
anticipated the plot and the 'cons are actually dummies, with the real 'cons 
attacking the real site. The Decepticons have built a new ship to take them 
back to Cybertron. Prime and the Autobots make every attempt to stop them and 
fail, but the Decepticon ship sabotaged by Mirage who has unbeknownst to his
fellow Autobots stowed away on the ship. The Decepticon ship crashes into the
ocean.
 
4.Transport to Oblivion
 
        The Decepticons, working out of an undersea base created from their
crashed ship, create a "space bridge" back to Cybertron. Bumblebee and Spike
are caught spying and are to be used to test the device which has already 
failed to work once. Bumblebee is reprogrammed to lead the Autobots into a
trap, but Megatron must call off his assault on them since the space bridge
is reactivated and must be used within a short period of time. Spike is saved
by Bumblebee, and the Energon being transported is detonated, throwing Megatron
into the bridge as it is activated.

5. Roll For It
 
        The Decepticons, now led by Starscream continue to attack targets 
on Earth, but are easily Thwarted by the Autobots. Prime sends Prowl and 
Bluestreak after the Decepticon attack force, but they bite off more than they 
can chew. A very much alive Megatron contacts the Earth-bound Decepticons and 
returns via space bridge. Meanwhile, Bumblebee, Spike, and wheelchair-bound 
computer-whiz friend Chip Chase visit a human project to develop an anti-matter 
formula. A backup is given to Chip for safe-keeping. At home, Chip receives a 
distress call from Prowl and assumes control of him, enabling him and Bluestreak
to overcome the Decepticons he has tracked down. Megatron and the Decepticons 
attempt to steal the anti-matter formula, but the scientist is able to delete it
from the computer. Megatron is quickly able to extract the location of the 
backup from the scientist and has Chip kidnapped. The Decepticons take over the
anti-matter project compound and hold Chip hostage. Hound and Mirage manage to 
infiltrate the compound using their unique skills and get Chip out. The Autobots
attack, but anti-matter powered Megatron is too powerful. Eventually, the
anti-matter becomes too unstable and Megatron must jettison it and retreat.
 
6. Divide and Conquer
 
        The Decepticon jets badly damage Optimus Prime in an attack on a power
plant. A group of Autobots must go to Wheeljack's lab on Cybertron to obtain a 
part needed to repair Optimus. The Decepticons attack while the Autobots are 
thus weakened, but Prime is repaired at the last minute and answers Megatron's
challenge for a one-on-one combat. The 'cons are defeated and retreat.
 
7. Fire in the Sky
 
        The Decepticons are plotting to drain the Earth's energy through 
a crystal at the North Pole. They discover a Transformer, Skyfire, buried 
in the ice and revive him. Skyfire, a scientist, crash-landed on Earth 
before the Autobot ship crashed during a survey mission with Starscream. He 
allies himself with the Decepticons because of Starscream, and takes Spike and 
Sparkplug prisoner, being too powerful for the Autobots to stop. However, when 
he sees how Megatron treats his human prisoners, he changes sides. The 
Decepticons are defeated, but only at the cost of Skyfire, who ends up frozen 
in the ice once again.
 
8. SOS Dinobots
 
        The Autobots discover fossilized dinosaurs in their cave and it 
leads them to creating three Dinobots, Grimlock, Slag, and Sludge to help them. 
They are, however mentally unstable, and Prime orders them deactivated. When 
all the Autobots are captured by Megatron, Wheeljack violates Prime's previous 
orders and reactivates the Dinobots.  They save the others, thereby proving 
their worth, and Prime allows them to stay activated.

9. Fire on the Mountain
 
        The Decepticons plan to use an ancient crystal as an energy 
source for their new weapon. After the Autobots detect the energy source, the 
newly-unthawed Skyfire is dispatched with Windcharger and Brawn to survey the 
area. They discover Decepticon activity and the entire Autobot force comes in to
restore the crystal to its rightful place.
 
10. War of the Dinobots
 
        The three Dinobots get out of the Autobots' control and ally 
themselves with the Decepticons. The Autobots design two more Dinobots to bring
the others back under their control.
 
11-13.
The Ultimate Doom Part 1
The Ultimate Doom Part 2
The Ultimate Doom Part 3
 
       Megatron plots to bring Cybertron into Earth's orbit, and harness
the resulting destructive energy. With the help of a human scientist, he
plans to use hypnotized humans to assist him. Sparkplug is captured as a
guinea pig for the experiment and he himself is the one to press the 
button bringing Cybertron into Earth's orbit.
       The Autobots combat various natural disasters on Earth, and 
journey to Cybertron to rescue Sparkplug. While there, Wheeljack develops a
countermeasure for the 'hypno-chips' which are making the humans serve 
the Decepticons. On Earth, Megatron's ship, loaded with energon, is destroyed
by the Autobots; the resulting explosion is powerful enough to push
Cybertron out of orbit, although Megatron survives.
 
[Roger M. Wilcox notes that this three parter is very similar to the five 
part _GoBots_ premiere, "Battle for Gobotron," in plot]

14. Countdown to Extinction
 
        Both the Autobots and Decepticons recover from the aftermath of
Cybertron's proximity to Earth. Megatron returns to lead the Decepticons.
Starscream breaks into Dr. Archivil's lab, and connects the exponential
generator there on a timer, which will cause it to explode and destroy
Earth. He then travels to Cybertron, where he will collect the released
energy. Megatron and Prime, warned by Shockwave, team up to stop the
explosion;  Starscream returns to find out what went wrong, and is 
dragged away by a none-too-pleased Megatron.
 
15. A Plague of Insecticons
 
      Both the Autobots and Decepticons move to investigate the 
appearance of several new Transformers, the Insecticons. The first battle is 
between Skyfire and the Insecticons. The Decepticons form an alliance with them,
and steal oil from a refinery. The Autobots intervene, but are seriously damaged
by the lightning bolts shot at them by one of the Insecticons.  They realize 
that if they transform they are insulated from the electricity with their rubber
tires and defeat the Insecticons.  The Decepticons and Insecticons end up 
turning against one another.
 
16. Heavy Metal War
 
        Megatron has built the Constructicons to create a machine capable 
of transferring all the Decepticons' special powers over to him.  He then
challenges Prime to a fight which he must accept by a code of honor.  
Megatron defeats Prime, and the Autobots must keep their side of the bargain and
abandon Earth.  Meanwhile, the Constructicons have broken into Autobot 
headquarters to deactivate Teletran 1 before it can reveal that Megatron has 
cheated.  They are confronted by the Dinobots and, even as Devastator, are 
defeated by the Autobots once they discover the truth. The Decepticons are all 
driven into a chasm.

 
Second Season (49 new episodes, 1st season reedited for total of 65 episodes)
weekdays, beginning in September 1985

[Buzzsaw and Frenzy make occasional appearances in episodes 17-29, but no 
other new characters are introduced until episode 27, when second year 
characters begin to appear without explanation (and don't ask why #28 is
first year characters only. My best guess is some sort of production delay)]
 
17. Autobot Spike
 
        Sparkplug creates Autobot X out of spare parts. The robot goes
crazy during its first test and is put into storage. Later, Spike gets
badly injured in a firefight with the Decepticons. To save his life, the
Autobots transfer his mind into Autobot X so the doctors can operate on
his body. With an unstable mind and Megatron's goading, Autobot Spike
turns against the Autobots, but relents when he nearly kills Sparkplug.
Spike's body makes it through the operation, and Spike's mind is returned
to it.

22. The Immobilizer

[This episode was probably aired second to introduce Carly to the audience]
 
        Wheeljack has created the Immobilizer, a new weapon that can
temporarily stop any Transformer in its tracks. The Decepticons manage to
steal it partly due to Carly (first appearance) distracting Ironhide from his
lookout post. During the battle which follows, Ironhide rescues Carly from the
Decepticons, but they have made the Immobilizer's affect permanent and start
immobilizing Autobots left and right. With the assistance of Brawn and Jazz,
Spike and Carly manage to reverse the effects of the Immobilizer and save the
Autobots. The Immobilizer is then destroyed.

30. Dinobot Island Part 1

[This episode was probably aired to introduce many of the second year 
characters to the audience (particularly due to the stilted introductory
lines by many of them)]

        Powerglide and Bumblebee discover a prehistoric island filled with 
dinosaurs.  The Dinobots destructive fighting tactics end up causing harm and 
havoc to the Autobots during a demonstration.  As a result, Prime orders the 
Dinobots to be secluded on an island where they will train to better control 
themselves in combat, and to be able to work better as a group when they fight.
The Decepticons find out about the island and want to tap the many natural 
resources for power.  Megatron eventually learns of this, and then discovers 
that the island is rich in energy.  The Decepticons arrive on the island and 
proceed to turn the energy into energon cubes.  They confronted by the
Dinobots, and Megatron stampedes some dinosaurs to force the Dinobots into a 
tar pit, trapping them. 

31. Dinobot Island Part 2

        As the Deceps steal energy from the island to fill energon-cubes, it
disrupts the time-space continuity, causing other timewarps to appear at random
across the world.  The Autobots have to send mammoths, cowboys and other 
historic relics back through the timewarps before they are trapped in modern
day.  The Autobots eventually figure out the cause of the timewarps, and send 
a force to stop the Deceps on Dinobot Island.  They arrive on the island, but 
are taken out rather handily.  All does not look well until the Dinobots revive
and stop the Deceps.  Prime sees they have learned to function better as a 
group and allows them to return to the Autobots.
 
21. Traitor
 
       The Decepticons capture an unstable power source (electrocells) and seek
to exploit them, with the Insecticons' help. Mirage's plan to turn the 
Insecticons and Decepticons against one another backfires when he is
mind-controlled by Bombshell. Under the Insecticon's influence he leads
the Autobots into a trap. Ratchet removes Bombshell's cerebro shell and
learns the truth, however.  In a final battle with Megatron, the electrocells
are destroyed.
  
26. Enter the Nightbird
 
        The Decepticons, working out of a desert base, steal an experimental
female ninja robot named Nightbird, and use her to steal the Autobots' computer
chip containing information on the world's energy sources. She succeeds in 
stealing the chip from Autobot headquarters, but is confronted and trapped by the Autobots. 
The Decepticons come to her aid, but she is ambushed by the jealous Starscream.
The Decepticons chase after the fleeing Starscream, leaving Nightbird and
the chip with the Autobots.

18. Changing Gears
 
        Normally grouchy Gears is abducted by the Decepticons and Megatron
steals his personality cartridge to use in his latest plot, making Gears
friendly to them.  The Autobots must stop the Decepticons from using a space
needle from penetrating and destroying Earth's sun and they retrieve Gears'
component, but nobody is particularly happy about it.
 
27. A Prime Problem

        The Decepticons discover a chasm full of crystals that destroy
machinery, and they create a machine that can duplicate Transformers. The
Decepticons duplicate Optimus Prime and confuse the Autobots as to who
is the real Prime. The Autobots and Decepticons fight near the chasm, and
the duplicated Prime destroys a duplicated Starscream to further confuse
the Autobots. The Autobots are just about ready to follow the fake Prime
into the chasm when he (controlled by Megatron) breaks the masquerade by
not showing any concern for Spike's welfare. The Autobots knock the fake
Prime into the chasm, and the fake Prime is destroyed.  The Decepticons 
abandon their desert base in this episode.

24. Atlantis Arise
 
        Atlantis is raised from the ocean by the Decepticons and the
inhabitants plan to take over the Transformers and Washington, D.C.
 
20. Attack of the Autobots
 
       Megatron alters the Autobots' rechargers to change the Autobots to
evil.  Jazz and Bumblebee (who did not recharge) and Sparkplug, work to
restore the Autobots and prevent Megatron from stealing a solar power
satellite. After restoring the Autobots to good, Jazz shatters the
Decepticons' escape rocket with a musical sonic boom, and their plot to
return to Cybertron with the satellite is thwarted.

32. The Master Builders
 
        Grapple has designed a solar energy-collecting tower, but Prime won't
allow its construction on the grounds that it's too difficult to defend, and
the consequences would be too great should Megatron take it over.  Hoist and
Grapple go to sulk in the desert, and the Constructicons dupe them into 
believing that they've deserted. They build the tower, supposedly for the sake
of building it, but after it is finished the Constructicons turn it over to
their leader and the Autobots are forced to destroy it.

34. Microbots
 
        Megatron has obtained a new super energy component, the "Heart of
Cybertron," from the crashed Decepticon ship.  It is violently unstable, and 
could explode catastrophically at any time.  Perceptor, Brawn and Bumblebee are
shrunk to micro size to sneak into Megatron's body (he's "drunk" at the time) 
and retrieve the component.  The search is difficult, given Megatron's immune 
system, and the argument between Perceptor and Brawn of mind over power, but 
Perceptor finally earns Brawn's respect as the trio finds the component and 
manages to escape Megatron and shoot the self-destructing component just in 
time.

29. The Insecticon Syndrome
 
        The Autobots and the Insecticons engage in battle in a forest where
the Insecticons are eating the trees.  After beating the Autobots, the
Insecticons along with the Decepticons go to a base containing a
power source which the Insecticons feed on which turns them into big bugs,
also making them very unstable. In the process, they kidnap Soundwave and
turn him into their slave (thanks to one of Bombshell's cerebro shells) 
and badly damage Wheeljack and Ironhide, which forces the Autobots to 
retreat.  Soon Megatron and Starscream realize that Soundwave and all the other
Decepticons are under Insecticon control.  Bombshell launches two cerebro
shells, one hits Starscream and he becomes controlled, but Megatron crushes
the other one before it hits him. Prime warns Megatron that any blast that
hits one of the Insecticons could destroy them all.  The Autobots create three
antidotes to prevent this from happening.  Megatron is forced to work with
the Autobots and transforms to fire the antidotes. Bombshell and Kickback 
are saved and return to normal size, but Shrapnel explodes before the
antidote put in him by Spike can work.  The Decepticons are freed from 
Insecticon control and Bombshell reassembles Shrapnel.  The Insecticons retreat
with the Decepticons chasing them.

25. Day of the Machines
 
        Megatron reprograms Torq III, a supercomputer, to obey him. He
uses it to control oil tankers, and direct them to a platform under his
control. Optimus Prime destroys the computer; the Autobots attack the
platform, and escape as it self-destructs.

 
35. Megatron's Master Plan Part 1
36. Megatron's Master Plan Part 2
 
        Megatron conspires with a human politician and sets up the Autobots so
it appears that they are not acting in Earth's best interest.  The Autobots
are put into a ship and sent back to Cybertron, but discover Megatron has reset
the course to take them into the sun.  Meanwhile, Spike discovers the truth on
Earth. The Autobots return to Earth low on energon, but they are still able to
defeat the Decepticons.

33. Auto Berserk
 
        Red Alert has always been a little jittery, but he is pushed over the
edge when an explosion jolts his circuitry while he is helping guard a deadly
tank.  He thinks Prime is out to replace him, and runs away scared.  Starscream
is once again kicked out of the Deceps and strikes out to take the tank himself.
Eventually, Red forms an alliance with Starscream and the Autobots
have to retrieve the tank and repair Red's circuits before he self-destructs, 
with Inferno in charge of the rescue of his old friend.
  
19. City of Steel
 
      New York City is rebuild by Megatron into a steel city. Optimus Prime
is captured and disassembled.  The Autobots locate his pieces scattered
throughout the city.
 
37. Desertion of the Dinobots Part 1
38. Desertion of the Dinobots Part 2
 
        The Transformers begin to suffer the effects of the decay of a rare
element, Cybertonium, which does not exist on Earth. The Earth-built
Dinobots are not affected, but - disenchanted with always doing the
Autobot's dirty work - have left for Cybertron.  The Decepticons get their
supply from the Space Bridge, but the Autobots need the Dinobots to get them
their supply.  Carly and Spike pursue them to Cybertron and team up with Swoop
who is the only Dinobot to escape capture.  Together the three rescue the
others and after a brief history lesson, the Dinobots are convinced to return
to Earth with the Cybertronium for the Autobots.
 
40. A Decepticon Raider in King Arthur's Court
 
        Warpath, Hoist, and Spike are fighting Starscream, Ravage, Rumble, and
Ramjet when the Decepticons go in a cave to escape, pursued by the Autobots, 
and all are transported back to medieval times.  The Decepticons hook
up with one Lord, while the Autobots hook up with another knight whose
daughter Spike is attracted to.  Spike gets a full suit of armor and rides
Warpath in a joust against Rumble and Ramjet.  The joust is not spectacular,
because the Transformers are low on fuel.  The Decepticons kidnap the knight's
daughter, and are able to repel the Autobots because their human ally provided
them with an energy source (right before they betrayed him, of course).  They
also have an advantage because they have made a primitive gunpowder.  The
Autobots eventually win, the daughter agrees to marry her kidnapper, and the
Transformers go back to the cave with a wizard who promises to send them home.
The action is not over yet, because the Transformers must duck a dragon to get
to the cave.  They find themselves back in the middle of the major battle they
started out in.

42. The God Gambit
 
         Cosmos discovers an energy source on Titan (a moon of Saturn), but is
pursued and disabled by Astrotrain. Astrotrain persuades Titan's
inhabitants to worship him as a god, and to help him mine the energy
crystals. Omega Supreme, with Perceptor and Jazz aboard, arrives and
eventually drives off the Decepticons.
 
28. The Core
 
        Megatron constructs a drill to reach the center of the Earth and tap
the energy there, despite Starscream's warnings that this will destroy
the planet. The Autobots, meanwhile, have come up with a way to control
Devastator. In their attack on the drill, however, Megatron activates a
countermeasure. The conflicting signals cause Devastator to go berserk;
only by cooperating are the Autobots and Decepticons able to control him
again. Devastator destroys the drill, and the earth is safe.

43. Make Tracks
 
         Tracks is stolen by a human and his abilities to talk and transform
are lost.  Once reconnected, he reveals who he really is and the two work
together to discover that the Decepticons have hired humans to steal a total of
500 cars which they are converting.  The Decepticon-controlled cars are
unleashed and the Autobots spread out over the city to stop them.  They are
highly outnumbered, though, when the cars all turn into Decepticons drones.
They are finally stopped by Blaster disrupting their remote control signals.
  
39. Blaster Blues
 
        Blaster feels unappreciated for his ability to pound out the tunes, but
other tunes are overwhelming earth, as Megatron uses a radio-jamming device
on the moon to disrupt all radio signals.  The Autobots assist the radio-less
humans anyway they can, while Cosmos and Blaster try to stop the Deceps.
They are captured, but Blaster uses his own music to jam the Deceps' radio
jammer.  Meanwhile, Omega Supreme and Astrotrain duke it out for control of
the jamming base.
 
23. The Autobot Run
 
        The Autobots participate in a stunt show and race for charity, but the
Decepticons employ a device to lock them into their vehicle modes.
Alerted by Hound, the few Autobots not present at the charity race work to
free their friends.
 
41. The Golden Lagoon
 
      A group of Autobots  end up in a firefight with Megatron and several 
Decepticons.  Beachcomber and Thrust become separated in the conflict and end 
up in a forested area.  Beachcomber finds a hidden lagoon with a pool of 
electrum. Unfortunately, Thrust discovers that if one coats oneself with this 
electrum, one becomes invulnerable. The Decepticons coat themselves with the 
electrum and trash the Autobots. Eventually, the Autobots figure out what is 
going on, find the pool, and coat themselves with electrum. Megatron wishes to
destroy the pond before this can occur. The Autobots arrive just before the 
Decepticons and bathe in the liquid. What follows is a standoff in the secret 
lagoon.  Eventually, the Decepticons' coating of electrum wears off and they 
flee, but before retreating, Megatron destroys the electrum pool and the 
resulting explosion destroys all life in the area.  The once beautiful lagoon 
is now wasteland and Beachcomber is horrified at the fighting he has brought 
to the peaceful forest.

45. Quest for Survival
 
        Cosmos, Spike, and Bumblebee are bringing robotic insecticide to Earth
to stop the Insecticons when they are caught by robotic plants called
Morphobots.  They manage to escape, but carry the plants with them unwittingly.
Cosmos goes down and the Morphobots multiply quickly.  The Decepticons discover
what is going on and try to claim the insecticide for themselves.  The Autobots
get through the Morphobots by using Blaster's music, but the insecticide is
destroyed.  The Insecticons try to feed on the Morphobots, but instead are
eaten by them (except the original Shrapnel, Bombshell, and Kickback who
escape).  The Autobots shoot the Morphobots back into space in a rocket.
  
46. The Secret of Omega Supreme
 
        Omega Supreme tells his story to Optimus Prime of how he was guardian
of Crystal City on Cybertron.  There he was friends with the Constructicons
until Megatron changed them and they destroyed the city.  Now he seeks revenge
and has pursued them to Earth.

44. Child's Play
 
        Through a freak accident with the space bridge, a group of Autobots and
Decepticons find themselves transported to another world where they are the
size of toys.  A child helps the Autobots, but the other aliens believe they
are dangerous and want them dissected.  They finally escape using a toy rocket 
modified by Perceptor.
 

47. The Gambler  (chronologically comes immediately after Child's Play)
 
        En route to Earth from the planet of giants, the Autobots are captured
and de-energized by a gambler and con-man. Smokescreen is unaffected and
teams up with the being to win - via gambling - enough energon to restore
the ship and the Autobots. The Decepticons Astrotrain, Dirge, and Ramjet
attempt to interfere, but are driven off with the help of another 
Autobot, Defcon.
 
53. The Search for Alpha Trion
 
        Shockwave discovers that "female" Autobots have been raiding the
Decepticon energon stockpiles.  Megatron sends Starscream and a few
other Decepticons to capture their leader, Elita-1.  They do so and
blackmail Prime into coming to Cybertron to rescue her.  He is captured
and is executed by Starscream.  Elita-1 uses her time-freezing ability and
saves Prime, but it nearly costs her her life.  Only Alpha Trion can save
her.  Meanwhile, Powerglide, Inferno and Ironhide have come looking for Prime
and they join forces with the other females to fight off the Deceps.  It is
also implied in this episode that Alpha Trion created Optimus Prime and Elita-1.
 
52. Auto-Bop
 
        Megatron is using a dance club to play hypnotic music, which he uses
to force humans to help him construct buildings.  Tracks and Blaster infiltrate
the place with the help of Tracks' pal Raul and his buddies. Raul discovers the
best cure: a splash of water.  Tracks frees the humans while Blaster has a
one-on-one battle with Soundwave--"all talk, no shock".
 
 
51. Prime Target
 
       A (stereotypical) British hunter wants to get the ultimate prize, the
head of Optimus Prime, mounted over his fireplace.  So, he manages to lay
several clever traps for other Autobots including Grapple, Inferno, Beachcomber
and Blaster, and takes them hostage in his castle.  He then challenges Prime to
come and release them.  Prime works his way past many other complex traps,
and naturally frees his comrades and escapes with his head.
 
54. The Girl Who Loved Powerglide
 
       A spoiled, rich teenage girl gets attacked at a carnival in honor of her
birthday by the Decepticons.  Powerglide saves her, and she falls for him.  She
tries to tag along with him. The Decepticons want her because they believe she
has the secret of her father's last invention.  The Decepticons capture her
and try to suck the info out of her brain, but she is too much.  Powerglide has
severely been beaten up.  She looks at the locket that her dad said never to
take off, which she also knows contains the invention's secret, and throws it
into some machinery, saving Powerglide.  Powerglide opens his chestplate, and
there is an outline of a glowing heart

50. Triple Takeover
 
       Blitzwing and Astrotrain are dissatisfied with the Decep ranks and take
off on their own.  They dupe Starscream into leading himself and Megatron into
a trap.  Blitzwing takes over a stadium and abducts a football coach, believing
him to be a strategic genius. The Constructicons build a fortress and maze
around the stadium, and build four Autobots into a throne after they fall.
Meanwhile, Astrotrain makes an "army" of subway trains and uses them to
collect power.  Megatron eventually gets loose, and brings down the rebellion.

49. Sea Change
 
       Seaspray falls for a girl on another planet.  She is a resistance fighter
against a robot called Deceptitran.  There is a pool that changes beings into
anything they want.  The girl and Seaspray change into merpeople and go to the
underwater base of the rebels. In the process, Rumble is tricked into becoming
a tree.

55. Hoist Goes Hollywood
 
        Hoist saves some stuntmen in a Hollywood movie and is asked to star
himself.  He is quickly joined by Tracks, Warpath, Sunstreaker, and Powerglide
who all want in on the movie business.  They unwittingly stumble upon the
Decepticons as they try to rescue Dirge and a machine stolen from Wheeljack's
workshop on Cybertron which have crashed at the studio.  The Decepticons are
stopped and Wheeljack reveals that the machine never really worked anyway.
 
[At this point, sometime around late November/early December, the special teams
are introduced, starting with the Aerialbots/Stunticons. This seems to be in 
synch with toy releases, which would have been in time for the holidays.]

56-57.
The Key to Vector Sigma Part 1
The Key to Vector Sigma Part 2
 
        The Decepticons seek out Vector Sigma in order to give their new
warriors, the Stunticons, life (so they can have an advantage on the ground).
The Autobots pursue on Cybertron.  The Decepticons get the key to Vector Sigma,
and they manage to successfully gain access and give the Stunticons life.  The
Decepticons also accidentally discover that the Key has the power to transmute
organic material into machinery and Megatron plots to make Earth into a second
Cybertron. In order to stop them, the Autobots create the Aerialbots, but the 
cost is Alpha Trion's life.  The Aerialbot leader, Silverbolt, must overcome 
his fear of heights in order to successfully defeat the Stunticons.
 
64. Masquerade
 
        After several skirmishes with the Stunticons, the Autobots finally 
manage to capture them as they are trying to steal mysterious mechanical parts.
The Autobots place them in special cells so they can't form Menasor. Wheeljack 
then comes up with a special camouflage paint to allow the Autobots to disguise 
themselves as the Stunticons, thereby sneaking close to Megatron without him 
knowing it.  Sideswipe, Prime, Mirage, Windcharger, and Jazz disguise themselves
as Breakdown, Motormaster, Dragstrip, Wildrider and Deadend to find out
what the spare parts are for.  The gambit succeeds, and they find out the parts
are for a super laser, but Breakdown causes his cell to malfunction and he 
breaks free.  He frees the other Stunticons and they return to Decepticon camp 
to warn Megatron.  When they arrive at camp, Megatron cannot distinguish between
the two groups of Stunticons.  As a test, he commands them to form Menasor, and 
whoever cannot will be destroyed.  Surprisingly, both groups do.  Prime has 
Windcharger use his magnet beam to hold the Autobots together while Mirage 
creates an illusion of Menasor.  The real Menasor hits the fake one, however, 
and the fake one comes apart.  The charade discovered, the Autobots manage to 
destroy the laser barely get away from the Decepticons.
 
58. Aerial Assault [this episode takes place after The Revenge of Bruticus]
 
        Somewhere in the Mid East, the Deceps and an arms smuggler have kicked
the local prince out of his palace and are using his resources to steal
airplane parts; the planes are disassembled, built into harmless looking
vehicles for transport, and then taken apart to be used to build an air
fortress.  The Aerialbots are sent to investigate, and Sky Dive and Slingshot
go undercover.  They are partially taken apart, and befriend a teenager named
Hassan who helps them reconstruct themselves.  Slingshot is still without a
weapons console as the other Aerialbots fight the Combaticons and the new air
fortress.  He and Hassan make the repairs just in time to form Superion to
defeat Bruticus.  Everyone is surprised to find Hassan is the ousted prince.

60. Trans-Europe Express
 
       A million dollars will be given to the select charity of a trans-Europe
race, where several Autobots participate.  The race is actually set up by the
Deceps, who are searching for the weather-controlling Pearl of Bahoudin and
need a metal from the race car of snobbish driver Augie Canay to contain it.
The Stunticons trash most of the Autobots during the race, leaving only
Bluestreak, Tracks and Bumblebee to retrieve the pearl and Augie's car.
Augie sacrifices his car to defeat Menasor, while the others destroy the
pearl once it has been released from its protective shell.
 
61. Cosmic Rust (aka Rust in Piece)
 
        Decepticons are dying of the Cosmic Rust that Megatron picked up on a
lost robot colony.  They kidnap Perceptor to diagnose it and come up with a
cure.  Perceptor says the cure is element X, which the Autobots used to coat
the Statue of Liberty.  The Decepticons get the element to cure themselves, and
infect Perceptor when he is rescued, the rest of the Autobots.  Blaster radios
from Cosmos in space that there is no more element X to be found.  The Autobots
do battle with the Decepticons at the Statue of Liberty so they can scrape off
some element X.  The Autobots win and go back to their base, and use the element
to cure themselves.
 
59. War Dawn
 
        The Autobots and Aerialbots travel to Cybertron on Omega Supreme to
stop Megatron's latest plan.  The gullible Aerialbots are tricked by the
Decepticons and sent back to the beginning of time, but due to the timely
intervention of the Autobots, are only transported back by in time a few
million years where they observe how Transformer Orion Pax and his friends
were recreated by Alpha Trion into Optimus Prime and others and became leaders
of the Autobots on Cybertron against the forces of Megatron.
 
62. Starscream's Brigade
 
        Starscream is banished by Megatron to an island where he discovers the
remains of several WWII vehicles.  He masterminds a plot in which he steals
five personality components from Cybertron and installs them in the vehicles,
reforming them into his forces, the Combaticons.  He then uses them to take out
his revenge on Megatron, who cannot stop the Combaticons as Bruticus, even with
the help of Devastator.  The Stunticons arrive at the last minute and defeat
Bruticus as Menasor and Starscream and the Combaticons are banished to an
asteroid.
 
63. The Revenge of Bruticus
 
        Starscream travels to Cybertron where he continues his plots against
Megatron.  Earth is driven into the sun via the space bridge, and the 
Protectobots evacuate humans from dangerous situations.  Megatron and Prime 
team up to stop Bruticus, who is out of control on Cybertron.  Starscream 
volunteers the information on Bruticus' weak points and he is seemingly 
defeated.  In reality, Megatron has gained control of the Combaticons and 
Prime has been fooled.
 
65. B.O.T.
 
        Three college students are forced to build something as a science 
project, and they end up creating B.O.T.  Meanwhile, the Protectobots end up 
fighting the Combaticons, who are trying to upgrade themselves without 
Megatron's knowledge. They end up destroying all the Combaticons except 
Swindle, who escapes. Swindle sells the spare parts of his comrades for money,
but when he tells Megatron what happened, Megatron gets angry and has a bomb 
placed in Swindle's head that will blow up in a set amount of time if Swindle 
fails to rebuild the Combaticons. In the meantime, the three students need a 
computer board to make their robot work.  They think they find what they need 
when they pick up Brawl's personality board. After inserting the board into the
robot, the robot goes berserk and rampages through the city.  Swindle rebuilds 
the Combaticons, but without Brawl's personality board they can't form Bruticus.
Swindle finds B.O.T. and restores Brawl's brain, and  Megatron orders the
Decepticons to Autobot headquarters.  Megatron has a new weapon, that when 
fired, will obliterate the crashed ship and the Autobots.  The Protectobots are
called to the scene, and they merge to form Defensor, who puts up a shield to 
buy time. The college kids eventually get their robot on-line who saves the day
by getting close enough to the cannon and self-destructing.

48. Kremzeek!

[The airdate I have for this is blatantly after all the other episodes and the
episode seems out of sequence. I can only assume that either 1) There was a 
prior airing that I do not have not documented or 2) The episode was delayed for
unknown reasons.]
 
        Somehow, an energy being is created who is small compared to the
Autobots, and runs around yelling Kremzeek! Kremzeek!  He goes into the
electrical lines and ends up in Japan.  At some point, a Japanese scientist
helps the Autobots.  An army of little Kremzeeks becomes a very big Kremzeek
but the Autobots transmit it into the Decepticon base using the 'cons energy
magnet.


Third Season (30 new episodes) takes place after movie. Weekdays starting in
September 1986.
 
[order cannot be chronological in some instances, where noted]
 
66. Five Face of Darkness Part 1 

       In the midst of celebrations over Unicron's defeat, Wheelie and Blurr
are sent to Earth with a new transformation cog for Metroplex, and Spike, Magnus
and Kup are kidnaped by mysterious captors.  Arcee, Grimlock, Rod and
Springer capture an alien who claims the Deceps are behind the plot, so they
go to Charr (the new Decep base) to investigate, but the Deceps are in bad
condition, low in energy, and Cyclonus and Scourge are off looking for the
missing-presumed-dead Galvatron. Although they decide the kidnappers must be 
someone else, Grimlock and Rod have their cover blown and are in for a major 
trashing.

67. Five Face of Darkness Part 2 

       Arcee and Springer rescue Rod and Grimlock from Charr, but Rod appears
dead.  He is actually making a subconscious journey into the Matrix, where he is
shown that the Quintessons are the real kidnapers.  He wakes up and prepares
for a rescue on Quintessa.  Meanwhile, Scourge and Cyclonus find Galvatron, who
is fully recovered and ready to resume the fight with the Autobots.  The
Quintessons are about to feed Kup, Spike, and Magnus to the Sharkticons for an
unspecified crime when the others show up and pull them out, but the Quints
decide to destroy Quintessa if it will mean killing the Autobots....

68. Five Face of Darkness Part 3

       The exploding Quintessa sends the Autobots to the trash dump Goo, where
a garbage scow dismembers Springer.  Wheelie and Blurr are stranded on a distant
planet, plagued by Decep attacks, space storms and mechanical bats.  Marissa
Fairborne of Earth Defense Command (first appearance) answers their distress 
call, but her ship is also blown up.  The Quints have made a deal with the 
decrepit Deceps, and offer them energy in return for destroying the Autobots; 
all except Blitzwing accept and follow the Quints to Goo, where they open fire
on the stuck Autobots.

69. Five Face of Darkness Part 4

       Galvatron and the others find Blitzwing, who is still on Charr and who 
tells them their comrades are on Goo. Galvatron calls off the fight to 
conference with their suspicious new allies, the Quints. The Quints secure 
an alliance with Galvatron by suggesting that there is a Decepticon Matrix to 
be found. The Junkions give the Autobots a lift and repair Springer.  Rod is 
curious about the Quints' motives, and journeys into the Matrix once more to 
get a final answer. It turns out the Quints are the original creators of all 
Transformers eons ago when the Autobots and Decepticons had not begun to fight.
The Transformers revolted and drove the Quints off the factory of Cybertron, 
and the Quints have been looking for revenge ever since.  Knowing this means 
deep trouble, Rod and the others put Cybertron on full alert, but a clever 
trick destroys Cybertron's power station, allowing the Deceps to literally 
walk in as an all-out battle begins.

70. Five Face of Darkness Part 5
 
        As the fighting on Cybertrongoes on, back on Earth, the Constructions
have created Trypticon, who attacks the still transforming cog-less Metroplex.
Sky Lynx is sent to retrieve the cog from Wheelie and Blurr, and ends up
fighting off the new Predacons before making it back to Earth.  The cog is 
given to Metroplex during the battle, and he throws Tryptie over the horizon.
Blitzwing discovers that there is no Decepticon Matrix. On Cybertron, the Quints
sneak past the distracted Deceps and Autobots and activate a immobilization 
device, which they had previously tried unsuccessfully to use to stop the 
revolt of the Transformers.  All Transformers are immobilized, but Spike isn't 
and manages to reverse the freeze ray.  After the Quints escape, the fighting is
called off by Blitzwing, who forces Galvatron to retreat for the time being.
 
[It appears in several sources that there was a week in which no new episodes
aired between #70 and #71]

71. The Killing Jar

        The Quintessons are ever expanding their research on living beings, and
decide to conduct a study on a new group of subjects.  Marissa, Cyclonus, 
Magnus, and Wreck-Gar are captured and put into cages for study.  The
Quints toy with them, gaging their interactions, and don't notice the ship is
dangerously near a black hole; they are sucked into a negative world.  
The Quints end up studying how everyone works together as they all cooperate 
to find a way of pulling the ship out.
 
72. Chaos

        Blast-Off discovers a wimpy alien using a very powerful cannon: a 
bazooka-device which shoots green explosive crystals.  The crystals are "shed" 
from the body of Chaos, a giant humanoid monster that Kup met ages ago.  
Galvatron goes to Chaos's planet and builds a giant gun (with which he plans to
destroy Cybertron).  Kup and some other Autobots stop him, and Kup turns the gun
on his old enemy Chaos.
 
73. Dark Awakening
 
        The Autobots discover the ship which contains the dead bodies of
several Autobots, including Optimus Prime.  It seems, however, that Optimus 
is not as dead as previously thought, and he reclaims the Matrix from Rodimus
Prime.  The others soon realize that Optimus is not acting under his own free
will, and it is all a plot by the Quintessons.  The Matrix is returned to Hot
Rod and the others escape, leaving Optimus to pilot the ship to his death.

75. Starscream's Ghost [takes place after Thief in the Night and Fight or 
Flee]
 
        Trying to escape from Galvatron and the Decepticons who want him
destroyed, Octane befriends Autobot Sandstorm, who gets him asylum.  The
Decepticons, however, track him down and attack him on Cybertron, where he
takes refuge in a Decepticon crypt.  He then encounters Starscream's ghost, who
possesses Cyclonus and pretends to torture Octane.  Galvatron discovers the
truth at the last minute and blasts Cyclonus.  Cyclonus comes to, with no
memory of what happened; meanwhile Scourge is possessed by Starscream...
 
76.  Thief in the Night [takes place after Fight or Flee]
 
        After the battle with Metroplex, Trypticon has been vanquished, but
Decepticon Octane has found him, and has taken him to an oil-rich country,
where they do the king's bidding in exchange for special energon.  The
Autobots catch on to what's happening after world monuments begin to disappear
and the evidence indicates a dinosaur Transformer.  The other Decepticons find
Octane and he convinces Galvatron he was scouting resources for him.  The
Autobots soon arrive with Metroplex, and Trypticon is once more defeated.

74. Forever is a Long Time Coming

        The Quintessons build a device which focuses chronal energy in an
attempt to go back in time, stopping their robots from rebelling.  A team of 
Autobots end up in Cybertron's past, fighting against the Guardians, while a 
timid robot from the past, A-3, is transported to the 21st century.  The 
time-travel mechanism eventually goes berserk, threatening the entire universe
as time begins to lose meaning.  Eventually, A-3 is returned to the past, where
he deactivates the Guardian robots, and bids the Autobots to return home.  
Later, an Autobot notes that A can stand for "Alpha" and 3 can stand for 
"Trion"... 

77. Surprise Party
 
        Following Daniel's surprise birthday party, Ultra Magnus saves
Wheelie's life.  Both Daniel and Wheelie want to do something nice for him, so 
they decide to throw him a surprise party.  There's only one problem: no one,
including Ultra Magnus, knows his birthday.  Daniel and Wheelie go to the
Autobots' records planetoid to learn the info.  Cyclonus sees this and
goes and captures them, setting the planetoid on a collision course
with Cybertron.  Daniel and Wheelie get off the place, and the planetoid is
destroyed.
 
78. Madman's Paradise

        Spike Witwicky and his wife Carly host a banquet for a visiting
ambassador.  Their son Daniel gets impatient and storms off.  Grimlock follows
him, and they find a mystical chamber where Quintessons banished their
criminals.  They slip through to a world of magic, and fight on the Red
Wizard's side, only to find out that he is a Quintesson, and that they must
help the Golden One.  Ultra Magnus, Blaster, Eject, Rewind, Ramhorn, and
Steeljaw show up to help, they go home, and everyone is happy.

[Conflicting sources here, but this is most likely location based on rerun 
periods]

82. Carnage in C-Minor
 
        The Transformers find a planet where sound technology is the norm, and
three people use their combined voices as a super weapon.  The Deceps convince
the soprano female, who is dissatisfied with her society, to join them;
Soundwave records her voice and wreaks havoc.  The Autobots hook up with the
alto, her lover, and she rejoins them.  The Deceps manage to record the bass
voice, and prepare to attack Metroplex with the three voices; Blaster counters
them with the "anti-sound" of the singers.

[This episode may have been aired so early in sequence to because of continuity
with Starscream's Ghost. Unfortunately, it doesn't look like it was finished 
early enough to schedule correctly -- or maybe the schedulers were just 
ignorant]

86. Fight or Flee
 
       Sandstorm is the leader of a group of pacifist Autobots on a planet with
a rich energy core called Paratron.  The Deceps find the planet and take it 
over; the Autobots on the planet will not fight them, as they have sworn off war
to keep their planet peaceful. The other Autobots land on the planet and convince
their compatriots that fighting is the only way to get rid of the Deceps.  The 
Deceps decide to blow up the planet if they can't keep it, and all Autobots are 
evacuated to Cybertron.

81. Web World
 
        Galvatron is brought to a world in order to repair his deranged
mind.  Psychologists try every treatment that they have to try to cure him, but
they all fail.  When they run out of options, they decide to use a treatment
that would destroy the "damaged" part of Galvatron's brain.  Cyclonus realizes
that that would turn his leader into a mental vegetable and puts up a fight.
In all the commotion, Galvatron breaks free and destroys the planet using the
knowledge he gained in his mindmeld.
 
80. Ghost in the Machine
 
        Starscream's Ghost seeks a new body and, through the body of Scourge,
reactivates Unicron's head. He is given three tasks to fulfill in order to 
receive his body. He must first steal Metroplex's eyes (but one is destroyed 
and one of Trypticon's must be taken), then steal Trypticon's transforming 
cog, and finally connect Unicron to Cybertron as his new body.  Scourge cuts 
out of the deal, and the plan to give Unicron a new body is stopped, but 
Starscream has his body, although he finds himself drifting through space 
aimlessly. 

87. The Dweller in the Depths
 
        In a plot to destroy the Transformers and reclaim Cybertron, the
Quintessons convince Galvatron and the Decepticons to unleash a half-organic,
half-metallic beast located at the center of Cybertron.  It attacks the entire
planet, forcing the Autobots to eject a newly installed power core to prevent
the beast from becoming unstoppable.

[The next two episodes may have been flip-flopped in different areas] 

79. Nightmare Planet
 
        Daniel is having nightmares, and the Autobots find themselves caught up
in them with Predacons.  They manage to battle through the situations they find
themselves in with the help of an unconscious Daniel's imagination.  They soon
discover that Daniel is the subject of a Quintesson experiment, and rescue him.

84. The Ultimate Weapon
 
        Galvatron claims to have a new weapon which is capable of mass
destruction which he uses as a threat to get what he wants.  First Aid, a
pacifist by nature, leaves his fellow Autobots after failing to stop Swindle
from stealing  Metroplex's transformation cog.  First Aid is finally persuaded
by Hot Spot to return, and he steals Trypticon's transformation cog and
installs it in Metroplex. Rodimus realizes Galvatron is bluffing about the
weapon or he would have already used it, and the Decepticons retreat.

83. The Quintesson Journal [takes place after The Big Broadcast of 2006]
 
        Two ancient races are at war.  The Quintessons have been aggravating
the war for centuries(?) so that they can sell arms to both sides.  The Autobots
eventually discover a lost Quintesson Journal detailing these activities and
display it at a peace conference they set up between the two races.  The races
call off the war and go their separate ways.

85. The Big Broadcast of 2006 [adapted in TF comic #43]
 
        The Quintessons transmit subliminal messages over the Junkions'
airwaves in an attempt to control them.  The Junkions first become hostile and 
then generous -- a phase in which they decide to share their doctored airwaves
with the other races in the galaxy, spreading the subliminal messages even 
further.  Cyclonus attempts to convince Galvatron of the strategic 
possibilities of this but he refuses to listen, so Cyclonus investigates 
on his own.

89. Money is Everything [takes place after Grimlock's New Brain]
 
[New teams are introduced in time for the holidays as with previous year]

        The Technobots are patrolling Earth with Marissa Fairborne and capture
a smuggler who has been double crossed by the Quintessons.  He takes his ship
and some of the Technobots to the Quintesson base against the plans of
Fairborne.  The others follow and are attacked by the Terrorcons, who are being
controlled by the Quintessons on timers.  The smuggler uses a clever ploy to
reenergize the damaged Technobots using the device he smuggled, and Abominus
and the Quintessons are defeated.

88. Only Human
 
        Rodimus, Magnus, Arcee, and Springer are captured by humans led by
Cobra Commander and their consciousnesses are removed.  They find themselves in
human bodies, and barely escape being killed in a trash compactor.  Meanwhile,
their Transformer bodies are going to be used to infiltrate Autobot City and
destroy the remaining Autobots.  Springer manages to be the pilot of his own
body and rescues the other Transformer-humans and then attacks Autobot City
straight on to let them know something is wrong.  The Autobots are returned to
their bodies by Perceptor.
 
[This was the last new episode of the calendar year, with a rerun break during 
December and January. New episodes again began in February, probably for sweeps.
Maybe this gave animators time to do such a good job with Call of the 
Primitives?]

90. Grimlock's New Brain
 
        Galvatron attempts to sabotages the Autobots' new power source on
Cybertron by introducing particles that cause Transformers to go out of
control.  The Autobots travel through the subterranean caves of Cybertron to
shut down the malfunctioning power source, and Grimlock is charged with the
particles, which makes him brilliant.  Galvatron is determined to find more of
the particles and discovers they only exist in Unicron's brain.  The Decepticons
and Terrorcons travel to Unicron's head and get a new supply, but Grimlock has
anticipated this and the Autobots counterattack.  The Autobots are being
defeated by the particles, but Grimlock creates the Technobots to battle the
Terrorcons who have formed Abominus.  Grimlock's incredible knowledge is
transferred to Computron. The 'cons are defeated and their supply of the
particles is destroyed.
 
91. Call of the Primitives
 
        During a huge battle, all of the "primitive" Transformers are summoned
to a planet.  An energy creature has been unleashed, and it drains the life
energy of all the other Transformers.  Its creator, Primacron, was also
responsible for Unicron and many of the primitives, and his assistant believes
that only the instincts of those Transformers can stop the intellect of
Primacron.  All except Grimlock are defeated and he stops the energy being who
has betrayed Primacron by throwing the system into reverse.
 
92. Face of the Nijika
 
        Long ago, the Quintessons locked up a race of people in some kind of
quadrant lock to prevent them from using the light of the stars to do
wondrous things which would present a danger to their own power.  Running from
the Autobots, the Quintessons retreat to that planet, but the Autobots follow
and the quadrant lock device becomes damaged. The race trapped on the 
planet hate both the Quintessons and their robots, causing trouble for the 
Autobots.  Perceptor is separated from the others and he is locked in microscope
mode.  One of the natives carves out his Autobot symbol and a vital component 
beneath it which he uses to repair a robot astronaut from before the first 
coming of the Quintessons.  Perceptor manages to take control of this robot and
the two of them become friends. The Quintessons also need Perceptor's component 
to fix their quadrant lock device so they kidnap Perceptor's friend and force 
him to give it up.  The Autobots attack at that time, defeat the Quintessons, 
and take the planet out of the quadrant lock.
 
93. The Burden Hardest to Bear
 
        Rodimus is feeling annoyed at having to be the leader.  Coincidentally,
he has a run-in with some Decepticon cars and crashes down a mountainside, 
losing the Matrix.  The 'cons bring it to Galvatron, who attempts to use it to 
soup-up his cannon but fails.  He orders Scourge to destroy it,
but Scourge takes the Matrix into himself and becomes super-powerful.  He
rebels against Galvatron and attacks Earth.  Hot Rod, is jubilant
over not having to deal with leadership anymore, but ends up defeating Scourge
and retakes the Matrix, realizing it is his responsibility. 

[73a. Dark Awakening is shown with a slightly redubbed ending as a prelude to 
the next episodes on February 23, 1987]
 
94. The Return of Optimus Prime Part 1 (February 24, 1987)
 
        Humans using a new experimental metal pilot their ship into the star in
which the ship piloted by Optimus Prime is burning up.  They rescue the body and
bring it back to Earth.  One of the scientist has a grudge against Prime and
Transformers and wants to use him as bait to set the other Autobots up.  The
scientists discover their ship has been covered in spores that induce hate and
plan to use these on the Autobots.  Another scientist warns the Autobots of the
trap, but she is not informed of the whole plan and the Throttlebots and
Aerialbots, as well as many Autobots are infected.  The Decepticons arrive,
intending to steal the metal, but are themselves infected, except for
Galvatron.  The infected Transformers go on a rampage, infecting Transformers
and humans alike.  Rodimus escapes and shuts down Metroplex, but is pursued and
infected by Ultra Magnus.  Sky Lynx follows his previous orders and captures a
Quintesson to rebuild Optimus.  They arrive on Earth and Optimus is brought
back to life.  

95. The Return of Optimus Prime Part 2 (February 25, 1987)

        A small force of Autobots who were deactivated by Superion rather than
infected are rebuilt by the Quintesson.  Bumblebee is rebuilt into Goldbug.
The Autobots must get the Matrix from Rodimus, and they need the metal
Galvatron stole to protect Optimus from infection.  They locate Galvatron, but
nearly all of the Autobots and Galvatron are infected in the process.  Optimus
gets the Matrix from Rodimus, but the remaining Autobots are infected. He enters
the Matrix and uses it to cure everyone, but the knowledge of the Matrix has 
been lost in its use.
 
 
Season Four (3 episodes added)
 
96. Rebirth Part 1

        In a race on Cybertron, Hot Rod manages to defeat the other Autobot
cars, including Blurr with the help of Spike in the driver's seat. Autobot
Brainstorm declares that Autobots could be even more efficient with the help
of human operators. Meanwhile, the Decepticons attack Autobot City in an 
attempt to steal the key to the plasma chamber on Cybertron. They succeed and 
Punch is badly damaged.  The 'cons then attack Cybertron and try to gain 
access to the chamber, but when they try to open it, ten Decepticons (led by 
Cyclonus) and twelve Autobots (led by Hot Rod), as well as Spike and Daniel, 
are propelled to the far away world of Nebulos, along with the key. The planet
Nebulos has two factions: the Hive, evil Nebulons who use their mental power 
to control machines to do their bidding, led by Lord Zarak, and their 
opponents, who hate machinery and just want to live in peace. Each group of 
Transformers falls in with its respective camp, but the good Nebulons nearly 
destroy the 'bots, hating machinery. Daniel is severely wounded in a battle 
and the 'bots decide they need an edge after half their number are captured by 
the 'cons. They plan to link with four Nebulons (and Spike and Daniel) to 
become Headmasters. Cerebros, a pacifist, refuses to bond with Spike, but the 
others successfully complete the operation, with Daniel's bond to Arcee saving 
his life.

97. Rebirth Part 2

        The 'bots rescue their friends.  The 'cons meet up with the evil
Nebulons, who mimic the Autobot's Headmaster idea: the five monster 'cons 
become Headmasters.  Cyclonus and the other four 'cons have their weapons 
bonded with evil Nebulons.  Another fight ensues, and the 'cons defeat the 
'bots, but Brainstorm scans a 'con Targetmaster during the fight.  The 'bots 
limp back and duplicate the Targetmaster idea with the remaining five of their 
number.  Meanwhile, the Hive converts their base into Scorponok, which
attacks just after the 'bots defeat the 'cons and recapture the key.
(At some point in this ep, the other Transformers find Nebulos.)   

98. Rebirth Part 3
 
        The 'cons get the key back, and return to Cybertron.  Galvatron has a
giant engine built on Cybertron to move it close to Earth's sun.  He then uses
Cybertron's plasma chamber to attempt to drive the Earth's Sun nova
and capture the energy. Optimus Prime arrives on Nebulos after a conference
with Alpha Trion, and the Autobots pursue, except for Cerebros and Spike who
stay behind. Cerebros is convinced by Spike to help rebuild an old Hive 
city defended by drones (Gasket and Grommet). As the Autobots are threatened
with defeat on Cybertron, the city arrives (flying through space), with Spike
and Cerebros. Spike becomes Cerebros' head, and in turn, Cerebros becomes the
head of the transformed city, now Fortress Maximus who defeats Scorponok.
Spike and the Nebulons use the giant engine to suck the surplus off of the 
Sun before it novas, and uses the energy to bring about a Golden Age on 
Cybertron. Scorponok and the 'cons flee off into space.


 

 Acknowledgements And A Message From The Author:



Thanks to Dairenn Lombard, Keith Peyton, Robert Powers, Carrie Favela, Zenson
Shiau, ZACHARY42@delphi.com, Jeff Lampert, VSuzukawa@aol.com, djweber@MIT.EDU,
Mischa E Gelman, KARBUNKLE1@aol.com, Steven R. Sosnoski, Steve McCargar, Matt 
Kuphaldt, the Nixtr, Raksha, DSV75@aol.com, Christian Leewis, and James Jackson
for various useful information.

Special thanks to VSuzukawa@aol.com for confirming and completing the episode
production order using in part a list from the book _The Encyclopedia of 
Animated Cartoons_, by Jeff Lenburg, published by Facts On File Inc, 1991 
edition.

Another special thanks to Raksha, who posted information compiled by Jon and
Karl Hartman on the original air order (and dates for at least one city) of
the episodes. (And thereby prompting a massive restructure of this guide) 
 
I could still use some help in certain areas: I need some of the multiple part 
episodes broken down into parts and some of the shorter summaries extended. 
Any more airdate information would also be appreciated (particularly 
regarding the first season). So if anyone out there has copies of original 
tapes with the commercials intact and can tell me what date it aired on, 
please e-mail.

If you have any comments, additions, or corrections, please e-mail me at 
abm4111@rit.edu.


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